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TM · CRE · 2024 Enterprise UX

Trip Manager

Redesigning a 20-year-old freight tracking platform for 4,000+ tractors.

ClientC.R. England
RoleLead Product Designer
Duration1–2 year engagement
Year2024
Trip Manager main dashboard

Overview

Trip Manager is a multi-role operations platform spanning dispatchers, drivers, and operations managers across 4,000+ trucks and 50,000 daily delivery stops. The system surfaces real-time load data across three surfaces: a web dashboard, a mobile cab display, and internal ops tools. Each one serves users with completely different needs, constraints, and levels of technical comfort. Dispatchers need full data density and fast action. Drivers need glance-readable clarity in a moving vehicle. Ops managers just need status at a glance, no noise.

The Problem

The legacy Trip Manager application was over 20 years old. Outdated, cluttered with non-functional features, difficult to maintain. Following a 2021 data breach, modernization became critical, despite plenty of skepticism about moving off a system people had used for two decades. Primary users (20+ operations managers) dealt with excessive horizontal scrolling, dropdown menus with unclear parameters, non-accessible fonts, no real-time tractor location access, and no integrated driver communications. Over half of the current view went unused, yet operations teams still managed 4,000+ tractors and 50,000 daily delivery stops through this fragmented interface.

The real issue wasn't the interface itself. It was a system built as if dispatchers, drivers, and ops managers all needed the same thing. They didn't, and the interface failed all three groups roughly equally.

Process

  1. Research & Discovery. UX review, usability testing, and twice-weekly meetings to document pain points — 30+ column scrolling, 20+ role views, no real-time tracking, 50%+ unused interface.
  2. Ideate. Defined 25 use cases across order, load, and driver workflows. Created lo-fi designs with internal reviews, streamlining screens and separating alert systems.
  3. Create. Built high-fidelity prototypes and presented to 15+ users including 6 department heads, focusing on trust and buy-in.
  4. User Feedback. Discovered departments used features completely differently. Added map visualization, customizable screens, and full-screen ping view based on direct requests.
  5. Test & Iterate. Weekly demos of 2–3 use cases grew to 30+ attendees with 80%+ participation. Implemented 9 major component updates.
  6. Final Testing. In-person testing across 2–3 iteration cycles with up to 48 participants, then handoff via Figma and Zeplin.

Key Decisions

We chose progressive disclosure over a flat data table because operations staff managing dozens of active trips cannot parse 12 fields simultaneously. The most critical action needed to be one click, not three screens deep.

We designed role-specific views rather than a single universal interface. Dispatcher, driver, and ops manager needs were divergent enough that one layout couldn't serve all three without forcing compromises that hurt the highest-stakes users.

We prioritized the dispatch view in v1 over the driver view, because dispatcher errors were creating downstream problems at 10x the rate of driver friction. We validated this with ops leads before committing.

We kept the legacy system running in parallel during rollout instead of a hard cutover. Less risk for a team managing live freight that genuinely couldn't afford downtime.

Navigating Stakeholder Resistance

When I proposed role-specific views for dispatchers, drivers, and ops managers, the product director and development team pushed back immediately. Their concern had nothing to do with user experience. It was maintenance: three distinct views meant three surfaces to build, test, and sustain. Rather than argue the case in the abstract, I proposed a manual workaround: users could hide irrelevant tabs themselves through a dropdown menu. No engineering lift. No commitment. Just enough to let each role experience a cleaner, more relevant interface in real working conditions. It didn't persist between sessions at first. That was acceptable. The goal wasn't a polished solution — it was to make the value tangible before asking anyone to build anything. Over time the benefit became undeniable. The development team, who had raised the original objection, pushed for the persistent version themselves. The BA and product director followed. The feature was subsequently scoped and is either in production or on the roadmap. The people who pushed back became the people who advocated for it.

What I'd Do Differently

I knew a separate fleet-switching app existed alongside Trip Manager — it allows users to temporarily change their fleet assignments when covering for others. A junior account manager who normally sees fleets A, B, and C might need access to all fleets A through Z for a weekend shift. I scoped it out. Trip Manager is order-based, not fleet-based, and the two systems felt like separate domains. In retrospect, I would have mapped how temporary role escalations like that interact with role-specific views before finalizing the information architecture. That edge case likely contributed to the early resistance to role separation. Understanding it sooner would have helped me design a more defensible solution — or make the case for solving the permissions problem upstream before the UI work began. The lesson wasn't that I needed to understand development better. It was that I needed to ask better questions about how people actually move through the organization before designing for how they're supposed to.

Outcome

Delivered a unified, stakeholder-approved design that replaced the fragmented legacy system. The process built stronger cross-department collaboration among teams that rarely interacted before, and created a scalable framework for the remaining use cases. Stakeholder buy-in went up too, but that was really a byproduct of getting them involved early. Teams used the system very differently than I'd expected going in, and every time I assumed I knew the answer, staying flexible turned out to matter more.

By the numbers

25Use cases prioritized
48Test participants
30+Weekly attendees
80%+Active participation

Selected screens

These screens represent a selection from a 1–2 year engagement redesigning a 20-year-old freight tracking system used by 20+ operations managers to manage 4,000+ tractors and 50,000 daily delivery stops. The full system spans additional views, states, role-based layouts, and edge case handling not shown here.

Trip Manager's primary audience is operations managers handling 4,000+ tractors and 50,000 daily stops. These are not casual users — they are power users who need every piece of information visible and actionable at once. The design philosophy was not to simplify by removing information, but to make complexity navigable through clear hierarchy, consistent status indicators, and role-specific views that surfaced only what each role needed to act on.